Mod

Name[TH] Default Types
Version1.0.3.5
AuthorThundR
FilenameFS25_TH_DefaultTypes.zip
Size0.12 MB
ActiveYes
MapNo
Description Allows removal of vanilla game "types", freeing up slots for custom items. Also used to customize the loading process for these types. Currently supports: - FruitTypes - FillTypes - DensityMapHeightTypes - Bales - StoreItems Update v1.0.3.5: - Fixed a typo causing default types not to load Update v1.0.3.4: - Fixed an issue where the game would error while spraying if both grapes and olives are blacklisted Update v1.0.3.2: - Fixed an issue where the unknown/empty fill type was not being created in some cases Update v1.0.3.0: - Fixed an issue where improperly called vanilla functions could crash Default Types Update v1.0.2.9: - Core script updates - Double registration fix removed (game has been fixed) - Updated configuration to reflect new vanilla load method - Focus is now on removing vanilla items from the game - Bug fix: Fill planes should no longer display incorrectly - Bug fix: Height types should no longer display incorrectly - Removing a height type no longer automatically removes the same named fruit type - Bales can now be removed from the game - Bales will automatically be removed if the contain no valid fill type - Fill types now (optionally) load the same as the new vanilla fruit types - Fix for vanilla in game issue where items can become out of sync * Happens when a "hidden" fruit type is listed before a visible one in maps_fruitTypes.xml - No longer allows removal of "restricted" items * Things like snow are hard coded into the game and cannot be removed