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    <Export program="GIANTS Editor 64bit" version="10.0.4"/>
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    <File fileId="12" filename="$data/foliage/barley/barleyStage03_normal.png"/>
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    <File fileId="48" filename="$data/foliage/barley/barleyStage06LOD1_normal.png"/>
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    <File fileId="25" filename="$data/foliage/barley/barleyStage06_fmask.png"/>
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    <File fileId="16" filename="rye/ryeStage04_normal.dds"/>
    <File fileId="47" filename="rye/ryeStage06LOD1_diffuse.dds"/>
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      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="alphaMap" fileId="6"/>
      <CustomParameter name="snowScale" value="0.3"/>
    </Material>
    <Material name="barleyStage01LOD1_mat" materialId="6" customShaderId="4" customShaderVariation="BILLBOARD">
      <Texture fileId="27"/>
      <Normalmap fileId="28"/>
      <Glossmap fileId="29"/>
      <Custommap name="alphaMap" fileId="30"/>
      <CustomParameter name="snowScale" value="0.22"/>
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    <Material name="barleyStage02_mat" materialId="7" customShaderId="4">
      <Texture fileId="7"/>
      <Normalmap fileId="8"/>
      <Glossmap fileId="9"/>
      <Custommap name="alphaMap" fileId="10"/>
      <CustomParameter name="snowScale" value="0.3"/>
    </Material>
    <Material name="barleyStage02LOD1_mat" materialId="8" customShaderId="4" customShaderVariation="BILLBOARD">
      <Texture fileId="31"/>
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      <Glossmap fileId="33"/>
      <Custommap name="alphaMap" fileId="34"/>
      <CustomParameter name="snowScale" value="0.22"/>
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      <Normalmap fileId="12"/>
      <Glossmap fileId="13"/>
      <Custommap name="alphaMap" fileId="14"/>
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    <Material name="barleyStage03LOD1_mat" materialId="10" customShaderId="4" customShaderVariation="BILLBOARD">
      <Texture fileId="35"/>
      <Normalmap fileId="36"/>
      <Glossmap fileId="37"/>
      <Custommap name="alphaMap" fileId="38"/>
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    </Material>
    <Material name="barleyStage04_mat" materialId="11" customShaderId="4">
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      <Glossmap fileId="17"/>
      <Custommap name="alphaMap" fileId="18"/>
      <CustomParameter name="snowScale" value="0.3"/>
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      <Custommap name="alphaMap" fileId="42"/>
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      <Normalmap fileId="20"/>
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      <CustomParameter name="snowScale" value="0.3"/>
    </Material>
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      <Glossmap fileId="45"/>
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    </Material>
    <Material name="barleyStage06_mat" materialId="51" customShaderId="4">
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      <Normalmap fileId="24"/>
      <Glossmap fileId="25"/>
      <Custommap name="alphaMap" fileId="26"/>
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    </Material>
    <Material name="barleyStage06LOD1_mat" materialId="16" customShaderId="4" customShaderVariation="BILLBOARD">
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    </Material>
  </Materials>


  <Shapes externalShapesFile="rye.i3d.shapes">
  </Shapes>

  <Scene>
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      <TransformGroup name="LOD0" static="true" nodeId="31">
        <Shape name="greenSmall" shapeId="1" clipDistance="500" nodeId="32" castsShadows="true" receiveShadows="true" doubleSided="true" materialIds="5"/>
        <Shape name="greenMiddle" shapeId="2" clipDistance="500" nodeId="33" castsShadows="true" receiveShadows="true" doubleSided="true" materialIds="7"/>
        <Shape name="greenBig" shapeId="3" clipDistance="500" nodeId="34" castsShadows="true" receiveShadows="true" doubleSided="true" materialIds="9"/>
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        <Shape name="bad" shapeId="5" clipDistance="500" nodeId="36" castsShadows="true" receiveShadows="true" doubleSided="true" materialIds="13"/>
        <Shape name="cut" shapeId="6" clipDistance="500" nodeId="37" castsShadows="true" receiveShadows="true" doubleSided="true" materialIds="51"/>
      </TransformGroup>
      <TransformGroup name="LOD1" nodeId="38">
        <Shape name="greenSmall" shapeId="7" clipDistance="500" nodeId="39" castsShadows="true" receiveShadows="true" materialIds="6"/>
        <Shape name="greenMiddle" shapeId="8" clipDistance="500" nodeId="40" castsShadows="true" receiveShadows="true" materialIds="8"/>
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      </TransformGroup>
    </TransformGroup>
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</i3D>
