<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<map width="2048" height="2048" imageFilename="overview.png"  mapFieldColor="0.1500 0.1195 0.0953" mapGrassFieldColor="0.1470 0.1441 0.0823" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../shared/xml/schema/mission00.xsd">
    <filename>map.i3d</filename>
    <vertexBufferMemoryUsage>26763264</vertexBufferMemoryUsage>
    <indexBufferMemoryUsage>6987264</indexBufferMemoryUsage>
    <textureMemoryUsage>805371904</textureMemoryUsage>

    <culling xzOffset="100" />
    <densityMap revision="1" />
    <terrainLodTexture revision="1" />
    <splitShapes revision="1" />
    <tipCollision revision="1" />
    <placementCollision revision="1" />
    <navigationCollision revision="1" />

    <precisionFarming> 
        <soilMap filename="data/infoLayer_soilMap.grle"/>

        <fruitRequirements> 
            <fruitRequirement fruitTypeName="rye" alwaysAllowFertilization="false"
                           ignoreOverfertilization="false">
                <soil soilTypeIndex="1" targetLevel="140" reduction="140" yieldPotential="0.8"/>
                <soil soilTypeIndex="2" targetLevel="180" reduction="160" yieldPotential="1.0"/>
                <soil soilTypeIndex="3" targetLevel="200" reduction="180" yieldPotential="1.25"/>
                <soil soilTypeIndex="4" targetLevel="160" reduction="160" yieldPotential="0.9"/>
            </fruitRequirement>
            <fruitRequirement fruitTypeName="millet" alwaysAllowFertilization="false" 
                           ignoreOverfertilization="false"> 
                <soil soilTypeIndex="1" targetLevel="140" reduction="140" yieldPotential="0.8"/> 
                <soil soilTypeIndex="2" targetLevel="180" reduction="160" yieldPotential="1.0"/> 
                <soil soilTypeIndex="3" targetLevel="200" reduction="180" yieldPotential="1.25"/> 
                <soil soilTypeIndex="4" targetLevel="160" reduction="160" yieldPotential="0.9"/> 
            </fruitRequirement>
            <fruitRequirement fruitTypeName="mustard" alwaysAllowFertilization="false" 
                           ignoreOverfertilization="false"> 
                <soil soilTypeIndex="1" targetLevel="140" reduction="140" yieldPotential="0.8"/> 
                <soil soilTypeIndex="2" targetLevel="180" reduction="160" yieldPotential="1.0"/> 
                <soil soilTypeIndex="3" targetLevel="200" reduction="180" yieldPotential="1.25"/> 
                <soil soilTypeIndex="4" targetLevel="160" reduction="160" yieldPotential="0.9"/> 
            </fruitRequirement>
            <fruitRequirement fruitTypeName="lavender" alwaysAllowFertilization="false" 
                           ignoreOverfertilization="false"> 
                <soil soilTypeIndex="1" targetLevel="170" reduction="155" yieldPotential="0.9"/> 
                <soil soilTypeIndex="2" targetLevel="180" reduction="160" yieldPotential="1.0"/> 
                <soil soilTypeIndex="3" targetLevel="200" reduction="180" yieldPotential="1.25"/> 
                <soil soilTypeIndex="4" targetLevel="140" reduction="135" yieldPotential="0.7"/> 
            </fruitRequirement>
            <fruitRequirement fruitTypeName="poppy" alwaysAllowFertilization="false" 
                           ignoreOverfertilization="false"> 
                <soil soilTypeIndex="1" targetLevel="140" reduction="140" yieldPotential="0.8"/> 
                <soil soilTypeIndex="3" targetLevel="180" reduction="160" yieldPotential="1.0"/> 
                <soil soilTypeIndex="4" targetLevel="200" reduction="180" yieldPotential="1.25"/> 
                <soil soilTypeIndex="2" targetLevel="160" reduction="160" yieldPotential="0.9"/> 
            </fruitRequirement>
        </fruitRequirements> 
	
        <seedRateMap>
            <fruitTypes> 
                <fruitType name="rye"> 
                    <seedRates rates="180 300 420" usages="0.03 0.05 0.07" />

                    <soilTypes> 
                         <soilType index="1" yields="0.875 1.000 1.125" /> 
                         <soilType index="2" yields="0.950 1.000 1.000" /> 
                         <soilType index="3" yields="1.000 1.000 1.000" /> 
                         <soilType index="4" yields="0.777 1.000 1.111" /> 
                    </soilTypes> 
                </fruitType> 
            </fruitTypes>		            
						
		    <fruitTypes> 
                <fruitType name="millet"> 
                    <seedRates rates="180 300 420" usages="0.03 0.05 0.07" />

                    <soilTypes> 
                         <soilType index="1" yields="0.875 1.000 1.125" /> 
                         <soilType index="2" yields="0.950 1.000 1.000" /> 
                         <soilType index="3" yields="1.000 1.000 1.000" /> 
                         <soilType index="4" yields="0.777 1.000 1.111" /> 
                    </soilTypes> 
                </fruitType> 
            </fruitTypes>
			
			<fruitTypes> 
                <fruitType name="mustard"> 
                    <seedRates rates="180 300 420" usages="0.03 0.05 0.07" />

                    <soilTypes> 
                         <soilType index="1" yields="0.875 1.000 1.125" /> 
                         <soilType index="2" yields="0.950 1.000 1.000" /> 
                         <soilType index="3" yields="1.000 1.000 1.000" /> 
                         <soilType index="4" yields="0.777 1.000 1.111" /> 
                    </soilTypes> 
                </fruitType> 
            </fruitTypes>
			
			<fruitTypes> 
                <fruitType name="lavender"> 
                    <seedRates rates="180 300 420" usages="0.03 0.05 0.07" />

                    <soilTypes> 
                         <soilType index="1" yields="0.875 1.000 1.125" /> 
                         <soilType index="2" yields="0.950 1.000 1.000" /> 
                         <soilType index="3" yields="1.000 1.000 1.000" /> 
                         <soilType index="4" yields="0.777 1.000 1.111" /> 
                    </soilTypes> 
                </fruitType> 
            </fruitTypes>
			
			<fruitTypes> 
                <fruitType name="poppy"> 
                    <seedRates rates="180 300 420" usages="0.03 0.05 0.07" />

                    <soilTypes> 
                         <soilType index="1" yields="0.875 1.000 1.125" /> 
                         <soilType index="2" yields="0.950 1.000 1.000" /> 
                         <soilType index="3" yields="1.000 1.000 1.000" /> 
                         <soilType index="4" yields="0.777 1.000 1.111" /> 
                    </soilTypes> 
                </fruitType> 
            </fruitTypes>
        </seedRateMap>

        <cropSensor fruitTypes="rye millet mustard lavender poppy"/>
        <npcTramlines fruitTypes="rye millet mustard lavender poppy"/>

        <subsidies>
            <coverCropBonus>
               <fruitType name="poppy" bonusPerHa="200 150 100" />
               <fruitType name="millet" bonusPerHa="200 150 100" />
               <fruitType name="rye" bonusPerHa="200 150 100" />
			   <fruitType name="lavender" bonusPerHa="200 150 100" />
			   <fruitType name="mustard" bonusPerHa="200 150 100" />
            </coverCropBonus>
        </subsidies>
    </precisionFarming> 

    <shop filename="$data/store/ui/shop.xml" />
    <storeItems filename="$data/maps/mapUS/config/storeItems.xml" />

    <guidedTours>
    </guidedTours>

    <sounds filename="$data/maps/mapUS/sounds/sounds.xml" />
    <environment filename="config/environment.xml" />
    <weed filename="$data/maps/mapUS/config/weed.xml" />
    <fieldGround filename="config/fieldGround.xml" />
    <farmlands filename="config/farmlands.xml" />
    <fields filename="config/fields.xml" />
    <aiSystem filename="$data/maps/mapUS/config/aiSystem.xml" />
    <fillTypes filename="config/fillTypes.xml" />
    <fruitTypes filename="config/fruitTypes.xml" />
    <densityMapHeightTypes filename="config/maps_densityMapHeightTypes.xml" />
    <stones filename="config/maps_stones.xml" />
    <bales filename="$data/maps/maps_bales.xml"/>
    <motionPathEffects filename="config/motionPathEffects.xml"/>

    <animals filename="$dataS/character/animals.xml">
        <names filename="$dataS/character/animalNames.xml" />
        <food filename="$dataS/character/animalFood.xml" />
    </animals>

    <fruitTypes>
      <fruitType filename="$data/foliage/meadow/meadowUS/meadowUS.xml"/>
    </fruitTypes>
    <fruitTypeCategories>
      <fruitTypeCategory name="MOWER">MEADOW</fruitTypeCategory>
    </fruitTypeCategories>
  
    <hotspots>
    <placeableHotspot type="SHOP" text="$l10n_vehicle_shop" worldPosition="793.787 90.491" teleportWorldPosition="793.787 30.783 90.491"/>
    </hotspots>

    <npcs filename="$data/maps/maps_npcs.xml" />
    <wildlife filename="$data/animals/wildlife/wildlife.xml" />

    <licensePlates filename="config/licensePlates/licensePlatesUK.xml" />
    <collectibles filename="$data/maps/mapUS/config/collectibles.xml" />

    <helpline filename="$dataS/helpLine.xml" />
    <gameplayHints filename="$dataS/gameplayHints.xml" />

    <missions vehicleFilename="$dataS/missionVehicles.xml">
        <deadwoodMission treeType="DEADWOOD">
            <spots filename="missions/deadwoodSpots.i3d" />
        </deadwoodMission>
        <treeTransportMission treeType="TRANSPORT">
            <spots filename="missions/transportSpots.i3d" />
        </treeTransportMission>
        <destructibleRockMission>
            <spots filename="missions/destructibleRocksSpots.i3d" />
            <marker filename="$data/shared/assets/marker/rockMissionFlag.i3d" />
        </destructibleRockMission>
    </missions>

    <treeTypes maxNumTrees="1400000" />

    <additionalFiles>
        <additionalFile filename="$data/shared/materialHolders/tensionBelts/tensionBeltMaterialHolder.i3d" />
        <additionalFile filename="$data/shared/materialHolders/tireTrackMaterialHolder.i3d" />
        <additionalFile filename="$data/shared/materialHolders/waterSimulationMaterialHolder.i3d" />
        <additionalFile filename="$data/fillPlanes/fillPlane_materialHolder.i3d" />
        <additionalFile filename="$data/objects/bales/wrapBale_materialHolder.i3d" />
        <additionalFile filename="$data/effects/effects.xml" />
        <additionalFile filename="special/butterflies.i3d" />
        <additionalFile filename="foliage/lavender/particle/lavender.i3d" />
        <additionalFile filename="config/fillTypes.xml" />
        <additionalFile filename="config/maps_densityMapHeightTypes.xml" />
        <additionalFile filename="config/motionPathEffects.xml"/>
    </additionalFiles>

    <!-- add all foliage layers that are not fruits. You need to define these foliage layers to be able to remove them with a cultivator or plow -->
    <decoFoliages>
        <decoFoliage layerName="decoFoliage" startChannel="0" numChannels="4" mowable="true"/>
        <decoFoliage layerName="decoFoliageEU" startChannel="0" numChannels="4" mowable="true"/>
        <decoFoliage layerName="decoFoliageAS" startChannel="0" numChannels="4" mowable="true"/>
        <decoFoliage layerName="forestPlants" startChannel="0" numChannels="4" mowable="true"/>
        <decoFoliage layerName="waterPlants" startChannel="0" numChannels="4" mowable="true"/>
        <decoFoliage layerName="decoBushUS" startChannel="0" numChannels="4" />
        <decoFoliage layerName="decoBush" startChannel="0" numChannels="4" />

        <mapping name="grassShort" layerName="decoFoliage" state="9" />
    </decoFoliages>

    <paintableFoliages>
        <paintableFoliage layerName="meadow" startChannel="0" numStateChannels="4" />
        <paintableFoliage layerName="decoBushUS" startChannel="0" numStateChannels="4" />
        <paintableFoliage layerName="decoBushEU" startChannel="0" numStateChannels="4" />
        <paintableFoliage layerName="decoFoliage" startChannel="0" numStateChannels="4" />
        <paintableFoliage layerName="decoFoliageEU" startChannel="0" numStateChannels="4" />
        <paintableFoliage layerName="decoFoliageAS" startChannel="0" numStateChannels="4" />
    </paintableFoliages>

    <!-- paintable ground types - need to be defined in map.i3d node TerrainTransformGroup|CombinedLayer -->
    <groundTypeMappings>
    <!-- Base -->
        <groundTypeMapping type="dirt"           title="$l10n_groundType_dirt" layer="MUDLIGHT" />
        <groundTypeMapping type="dirt1"          title="$l10n_groundType_dirt" layer="USDIRT_GRAVEL" />
        <groundTypeMapping type="dirt2"          title="$l10n_groundType_dirt" layer="USMUD_TRACKS" />
        <groundTypeMapping type="dirt3"          title="$l10n_groundType_dirt" layer="USMUD" />
        <groundTypeMapping type="dirt4"          title="$l10n_groundType_dirt" layer="USMUD_PEBBLES" />
        <groundTypeMapping type="dirt5"          title="$l10n_groundType_dirt" layer="USMUD_GRASS" />
        <groundTypeMapping type="dirt6"          title="$l10n_groundType_dirt" layer="USMUD_MOSS" />
        <groundTypeMapping type="dirt7"          title="$l10n_groundType_dirt" layer="USMUD_LEAVES" />
        <groundTypeMapping type="dirt8"          title="$l10n_groundType_dirt" layer="USMUDLIGHT" />
        <groundTypeMapping type="dirt9"          title="$l10n_groundType_dirt" layer="USMUDLIGHT_PEBBLES" />
        <groundTypeMapping type="dirt10"          title="$l10n_groundType_dirt" layer="EUDIRT" />
        <groundTypeMapping type="dirt11"          title="$l10n_groundType_dirt" layer="EUDIRTDARK" />
        <groundTypeMapping type="dirt12"          title="$l10n_groundType_dirt" layer="EUDIRTMEDIUM" />
    <!-- Standard -->
        <groundTypeMapping type="asphalt"        title="$l10n_groundType_asphalt" layer="ASPHALT" />
        <groundTypeMapping type="asphalt1"        title="$l10n_groundType_asphalt" layer="USASPHALT_CRACKS" />
        <groundTypeMapping type="asphalt2"        title="$l10n_groundType_asphalt" layer="USASPHALT_DARK" />
        <groundTypeMapping type="gravel"         title="$l10n_groundType_gravel" layer="GRAVELSMALL" />
        <groundTypeMapping type="gravel1"         title="$l10n_groundType_gravel" layer="USGRAVEL" />
        <groundTypeMapping type="grass9"          title="$l10n_groundType_grassMoss" layer="USMOSS_PEBBLES" />
        <groundTypeMapping type="grass10"          title="$l10n_groundType_grassMoss" layer="USMOSS_STONES" />
        <groundTypeMapping type="grass11"          title="$l10n_groundType_grassMoss" layer="USMOSS_ROCKS" />
        <groundTypeMapping type="grass"          title="$l10n_groundType_grass" layer="GRASS" />
        <groundTypeMapping type="grass1"          title="$l10n_groundType_grass" layer="USGRASS_DIRT" />
        <groundTypeMapping type="grass2"          title="$l10n_groundType_grass" layer="USGRASS_MOSS" />
        <groundTypeMapping type="grass3"          title="$l10n_groundType_grass" layer="USGRASS_PATCHY" />
        <groundTypeMapping type="grass4"          title="$l10n_groundType_grass" layer="USGRASSFRESH_MID" />
        <groundTypeMapping type="grass5"          title="$l10n_groundType_grass" layer="USGRASSFRESH_SHORT" />
        <groundTypeMapping type="grass6"          title="$l10n_groundType_grass" layer="USGRASSFRESH_CLOVERS" />
        <groundTypeMapping type="grass7"          title="$l10n_groundType_grass" layer="USGRASSDRY" />
        <groundTypeMapping type="grass8"          title="$l10n_groundType_grass" layer="USGRASSCUT" />
        <groundTypeMapping type="animalMud"      title="$l10n_groundType_animalMud" layer="MUD_TRACKS" />
        <groundTypeMapping type="concrete1"       title="$l10n_groundType_concrete" layer="USCONCRETE_SHATTERED" />
        <groundTypeMapping type="concrete2"       title="$l10n_groundType_concrete" layer="USCONCRETE_PEBBLES" />
        <groundTypeMapping type="concrete3"       title="$l10n_groundType_concrete" layer="USCONCRETE_GRAVEL" />
        <groundTypeMapping type="concrete4"       title="$l10n_groundType_concrete" layer="USCONCRETE_DIRT" />
        <groundTypeMapping type="concrete"       title="$l10n_groundType_concrete" layer="CONCRETE" />
    <!-- Special -->
        <groundTypeMapping type="forestGround"   title="$l10n_groundType_forestGround" layer="FOREST_GRASS" />
        <groundTypeMapping type="forestGround1"   title="$l10n_groundType_forestGround" layer="USFOREST_GROUND" />
        <groundTypeMapping type="forestGround2"   title="$l10n_groundType_forestGround" layer="USFOREST_STONES" />
        <groundTypeMapping type="forestGround3"   title="$l10n_groundType_forestGround" layer="USFOREST_ROOTS" />
        <groundTypeMapping type="forestGround4"   title="$l10n_groundType_forestGround" layer="USFOREST_LEAVES" />
        <groundTypeMapping type="forestGround5"   title="$l10n_groundType_forestGround" layer="USFOREST_NEEDELS" />
        <groundTypeMapping type="forestGround6"   title="$l10n_groundType_forestGround" layer="USFOREST_ROCK" />
        <groundTypeMapping type="forestGround7"   title="$l10n_groundType_forestGround" layer="EUFORESTMOSSGROUND" />
        <groundTypeMapping type="forestGround8"   title="$l10n_groundType_forestGround" layer="EUFORESTMOSSGROUNDLEAVES" />
        <groundTypeMapping type="rock"           title="$l10n_groundType_rock" layer="MOUNTAINROCK" />
        <groundTypeMapping type="rock"           title="$l10n_groundType_rock" layer="USMOUNTAINROCK" />
        <groundTypeMapping type="tiles01"           title="$l10n_groundType_cobblestones" layer="ROCK_FLOOR_TILES" />
        <groundTypeMapping type="tiles02"           title="$l10n_groundType_flagstones" layer="ROCK_FLOOR_TILES_PATTERN" />
        <groundTypeMapping type="tiles03"           title="$l10n_groundType_flagstones" layer="EUCONCRETESMALLTILES" />
        <groundTypeMapping type="tiles04"           title="$l10n_groundType_plates" layer="EUHCONCRETETILES" />
    </groundTypeMappings>
</map>