<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<footballField xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/footballField.xsd" >
    <football node="ball" radius="0.16" rollingThreshold="0.05">
        <sounds>
            <shot file="$data/sounds/maps/mapEU/footballField/shotVar01.wav" linkNode="ball" innerRadius="5.0" outerRadius="60.0" >
                <sourceRandomization file="$data/sounds/maps/mapEU/footballField/shotVar02.wav"/>
                <sourceRandomization file="$data/sounds/maps/mapEU/footballField/shotVar03.wav"/>
                <volume indoor="0.50" outdoor="1.00" />
                <pitch indoor="1.00" outdoor="1.00" />
                <lowpassGain indoor="0.50" outdoor="1.00" />
            </shot>
            <pass file="$data/sounds/maps/mapEU/footballField/passVar01.wav" linkNode="ball" innerRadius="5.0" outerRadius="60.0" >
                <sourceRandomization file="$data/sounds/maps/mapEU/footballField/passVar02.wav"/>
                <sourceRandomization file="$data/sounds/maps/mapEU/footballField/passVar03.wav"/>
                <sourceRandomization file="$data/sounds/maps/mapEU/footballField/passVar04.wav"/>
                <sourceRandomization file="$data/sounds/maps/mapEU/footballField/passVar05.wav"/>
                <volume indoor="0.50" outdoor="1.00" />
                <pitch indoor="1.00" outdoor="1.00" />
                <lowpassGain indoor="0.50" outdoor="1.00" />
            </pass>
            <dribble file="$data/sounds/maps/mapEU/footballField/dribleVar01.wav" linkNode="ball" innerRadius="5.0" outerRadius="60.0" >
                <sourceRandomization file="$data/sounds/maps/mapEU/footballField/dribleVar02.wav"/>
                <sourceRandomization file="$data/sounds/maps/mapEU/footballField/dribleVar03.wav"/>
                <volume indoor="0.50" outdoor="1.00" />
                <pitch indoor="1.00" outdoor="1.00" />
                <lowpassGain indoor="0.50" outdoor="1.00" />
            </dribble>
            <rolling file="$data/sounds/maps/mapEU/footballField/ballRollingFieldLoop.wav" linkNode="ball" innerRadius="5.0" outerRadius="60.0" >
                <volume indoor="0.2" outdoor="0.2" />
                <lowpassGain indoor="0.50" outdoor="1.00" />
                <pitch indoor="1.00" outdoor="1.00" >
                    <modifier type="FOOTBALL_SPEED" value="0.0" modifiedValue="0.6"/>
                    <modifier type="FOOTBALL_SPEED" value="70.0" modifiedValue="0.7"/>
                </pitch>
            </rolling>
        </sounds>
    </football>

    <field gameAreaNode="gameArea" resetTriggerNode="resetTrigger" spawnPointNode="ballSpawnPoint">
        <teamBlue>
            <goal triggerNode="goalTriggerTeamBlue" />
            <scoreboard node="scoreboardTeamBlue" />
        </teamBlue>
        <teamRed>
            <goal triggerNode="goalTriggerTeamRed" />
            <scoreboard node="scoreboardTeamRed" />
        </teamRed>
        <sounds>
            <goal file="$data/sounds/maps/mapEU/footballField/instrumentsStingerCelebrationV01.wav" linkNode="soundNodeGoal" innerRadius="110.0" outerRadius="140.0" >
                <sourceRandomization file="$data/sounds/maps/mapEU/footballField/instrumentsStingerCelebrationV02.wav"/>
                <volume indoor="0.50" outdoor="1.00" />
                <pitch indoor="1.00" outdoor="1.00" />
                <lowpassGain indoor="0.50" outdoor="1.00" />
            </goal>
            <goalBlue file="$data/sounds/maps/mapEU/footballField/goalCheeringV01.wav" linkNode="soundNodeGoalBlue" innerRadius="110.0" outerRadius="140.0" >
                <sourceRandomization file="$data/sounds/maps/mapEU/footballField/goalCheeringV02.wav"/>
                <volume indoor="0.50" outdoor="1.00" />
                <pitch indoor="1.00" outdoor="1.00" />
                <lowpassGain indoor="0.50" outdoor="1.00" />
            </goalBlue>
            <goalRed file="$data/sounds/maps/mapEU/footballField/goalCheeringV03.wav" linkNode="soundNodeGoalRed" innerRadius="110.0" outerRadius="140.0" >
                <sourceRandomization file="$data/sounds/maps/mapEU/footballField/goalCheeringV04.wav"/>
                <volume indoor="0.50" outdoor="1.00" />
                <pitch indoor="1.00" outdoor="1.00" />
                <lowpassGain indoor="0.50" outdoor="1.00" />
            </goalRed>
            <whistle file="$data/sounds/maps/mapEU/footballField/whistle.wav" linkNode="soundNodeWhistle" innerRadius="110.0" outerRadius="140.0" >
                <volume indoor="0.50" outdoor="1.00" />
                <pitch indoor="1.00" outdoor="1.00" />
                <lowpassGain indoor="0.50" outdoor="1.00" />
            </whistle>
        </sounds>
    </field>

    <i3dMappings>
        <i3dMapping id="ballSpawnPoint" node="0>1" />
        <i3dMapping id="goalTriggerTeamBlue" node="0>2" />
        <i3dMapping id="goalTriggerTeamRed" node="0>3" />
        <i3dMapping id="gameArea" node="0>4" />
        <i3dMapping id="scoreboardTeamBlue" node="0>5" />
        <i3dMapping id="scoreboardTeamRed" node="0>6" />
        <i3dMapping id="soundNodeWhistle" node="0>7|0" />
        <i3dMapping id="soundNodeGoalBlue" node="0>7|1" />
        <i3dMapping id="soundNodeGoalRed" node="0>7|2" />
        <i3dMapping id="soundNodeGoal" node="0>7|3" />
        <i3dMapping id="resetTrigger" node="0>8" />
    </i3dMappings>
</footballField>
